There are plenty of Bioware-style dialogue options, which are about role-playing a personality (as of opposite to making meaningful decisions with immediate consequences). So, either you start the game as a new recruit who's about to join the Wardens or the game shows how your character ended up as a new recruit and lets you play your background instead of letting you read about it. The Codex crowd is in uproar over it, but let's be realistic, every story-driven game, no matter how amazingly awesome, will force you to do certain things and will not offer you the freedom to do whatever you want to do. The origin story is obviously linear and ends up with you having no choice but to join the Grey Wardens. I did get one "persuasion" check, which gained me an ally during the castle fight. The Human Noble's origin story is definitely "mature" - for the lack of a less overused word - and very Martin-esque. The castle looked a bit too generic overall, but the individual rooms were very well done and were very close to BG 2D environments (I'll post some screens when I get home). I like the combat (flow, various options, the isometric perspective). So far it's very enjoyable, but keep in mind that I played the game for less than 2 hours. So, it can be done the hardcore way - you gulp potions, reload every few minutes, and look for safe places to sleep, or we can avoid all that boring, waste of my time crap and heal my character after a battle. It's a real-time game, which means that you can't calculate every move and can't avoid taking damage. It was somewhat easy, even on Hard, but that's the Origin, aka the tutorial, so I'm not complaining. In my Origin story my family's castle is attacked during the night, which means that I had to fight a lot of enemy troops. It is based on a lot of familiar concepts, but everything seems better, redesigned, and improved.Įven the auto-regeneration system, which was something I disliked from the moment I've heard about it, actually works very well and is a good feature that adds to the game instead of taking something from it. Overall, it definitely feels like the game is well designed and that a lot of thought went into it. Better armor stops more damage (doesn't make you harder to hit, DnD style), weapons have "armor penetration" stat, etc. It looks like the game uses a DR system for the armor. The "same style" branches offer you different directions, supporting different styles (precision, raw power, getting through armor, etc). What I really liked is that my fighter got plenty of combat abilities to choose from: 2 warrior talent branches, 3 archery branches, 3 sword+shield branches, 3 dual wielding branches, and 3 two-handed swords branches 4 talents per branch, which gives you 56 talents. I've created a Noble human fighter, but I'll probably reconsider and go with a cunning rogue for my first playthrough to get the most out of dialogues. The manual promises to surprise us with "." dialogue lines, which would be nice, and assures that Dragon Age isn't just about killing things and that dialogues do matter. Instead of INT governing both smarts and magic, which is something I've never liked, we now have Magic (definitely not the best name for a stat) and Cunning. The character system is very straight forward. The test will help BioWare release the title's next update, which will include increased item storage and additional character customization options, with fewer bugs.This is an epic (and hopefully, mature) tale of my Dragon Age adventures. The PC beta for Dragon Age: Inquisition's Patch 5 is also currently underway as the Inquisitr reported earlier this week. The biggest change now gives Dragon Age users the ability to write custom biographies for the previous protagonists of the series for both default and custom heroes alike. The developer released a small list of changes that were applied to the Dragon Age Keep after today's new update in a brief post on the official BioWare forums. This gives users the chance to experience slightly different occurrences inside the most recent entry of the series, thus giving fans a sense that their previous gameplay decisions might have a lasting impact on the future of the Dragon Age franchise. The Dragon Age Keep was built to allow gamers to specify the choices that they made within earlier Dragon Age titles so that a custom world state could be built within Dragon Age: Inquisition. The official Twitter account for the Dragon Age Keep announced today that the web-based application received an update that introduced a few new features. Fans of BioWare's popular Dragon Age franchise can now further customize their on-going collection of personal decisions and choices from each installment of the role-playing series.
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